SHADERS/VFX

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Space Scene in Unity.

Unity scene I created for a monthly challenge we had at work, the theme was Cosmic/High-roller.
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Modified Mythology in Unity.

A Model and FX I created for a monthly challenge we had at work where the theme was Modified Mythology. So I decided to model Hades from Disneys Hercules. Took longer then expected and haven’t rigged or animated a character in a long time so that was fun! The tricky part was creating the shader for the cloth/hair and making it feel natural with the motion of the character. Could do with some improvements in some areas but think it works overall.
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Pacman Ghosts made in Unity.

Say hello to my little friends Clyde, Pinky, Inky, and Blinky. A product of me trying to create a liquid shader in Unity but later became something completely else… a happy accident!
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Destruction in Unity.

Unity scene I created for a monthly challenge we had at work where the theme was Kintsugi/Vintage. Wanted to create something more interactiable then my previous submissions. So I decided to do alot of destruction!
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Split Landscape Scene in Unity.

Unity scene I created for a monthly challenge we had at work where the theme was Split/Landscape. This was a fun little project to work on because of the challenges of switching environments in a seamless way. The way I went about doing it was basically having the same assets in both environments but instead changing the attributes in the materials. So lerping between two settings, mainly their colors, opacity masks, and the textures. To help sell the transition further I triggered different particle effects and audio for each environment.
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Retro Sci-Fi Scene in Unity.

Small scene I created for a monthly challenge we had at work. The theme was Retro/Space. Loads of particles, shaders and some fancy filters. Loved working on this!
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